One of my many mistakes in the development of Space Opera is surely that there was no real reason to play the whole thing at all.
I’m trying to solve this criticism by bringing in some story for the first time. So the player gets a message from his friends, I tried to do something about it. In the form of a dialogue – also something new – you give the player a target to fly to.
The still unfinished dialog can already be tested on the Nightlybuild.
As soon as all targets of phase 0 are completed, a release for Win64 will be created. Thanks to Unity, Mac and Linux would also be possible, if someone wished.