the endless project

Test run with a PerlinNoise card generator

The first test run of a card generation with PerlinNoise is successfully completed.

A little more fine tuning of the algorithm and more than 3 map field types should be done, otherwise it’s not very nice. But at least it works and goes into the next NightlyBuild.

Space Opera | Phase 0

One of my many mistakes in the development of Space Opera is surely that there was no real reason to play the whole thing at all.

I’m trying to solve this criticism by bringing in some story for the first time. So the player gets a message from his friends, I tried to do something about it. In the form of a dialogue – also something new – you give the player a target to fly to.

The still unfinished dialog can already be tested on the Nightlybuild.

As soon as all targets of phase 0 are completed, a release for Win64 will be created. Thanks to Unity, Mac and Linux would also be possible, if someone wished.

Space Opera Reloadet (again) …

Since Unity3D offers me the possibility to release Space Opera for Windows as well as WebGL applications, I thought I’d take a broader look at the whole thing.

There would be my webspace which has been lying idle for years. Thought, googled, done and installed a CMS. Some clicks and Plugin´s later all entries created on Blogger were imported here.

Again some clicks later a Wiki and a forum found the way here. Why always distribute everything, if you can also make it available on a platform?

In the end it will (hopefully) be the last completely new Space Opera to develop and get all information and (hopefully) feedback.

Besides the WebGL release that can be tested here, and will be updated directly – thanks to the Unity Build PipeLine – there will also be the Windows version available for download after the first release. But as you can see in the demo, some content has to be provided.